To all those don’t meet you yet. How do you describe yourself?
When you started developing, what were some common mistakes you made along the way?
Front-end seems to be easy until you start to learning. How do you face the challenge of learning new things?
It really varies. When starting a new project, I’ll spend a lot more time doing research into new things—frameworks, techniques, best practices—in order to make an as-informed-as-possible decision on how to tackle the project. Other times, I try not to worry too much about the myriad new developments in the front-end world. It’s an endless task, so I try to focus just on the big changes that bubble up through Twitter and blogs.
What would you qualify as the top few problems facing developers today?
For one, I think a lot of people would benefit from doing more big-picture thinking about their technology stacks, like the accessibility concerns or the ability to onboard new team members to your code. A lot of utilities are made to solve one problem, but few people look at the collection of problems a developer has to contend with, and attempt to come up with solutions that address all of the problems together, in a new way.
Another top problem is social issues. For a bunch of supposedly analytical systems thinkers, there is still a ton of aggressive push-back to making cultural changes in our companies, communities and codebases based on irrational clinging to tradition and a reluctance (or unwillingness) to see how some of our social systems are unbalanced. It’s gotten a lot better in the past few years, but I think there’s still a long way to go for us.
How would you recommend somebody to start learning web development?
It’s hard to say; it used to be that you could explore the source of sites and learn, but nowadays so much of the source is compiled and useless, educationally speaking. I still think that making little tools, apps, some kinds of personal projects is one of the best ways of learning. If you don’t yet have ideas for a project, try and recreate a website, app or game that you like, one feature at a time. Research what technologies you might use for it, play around with them, and build on that through iterations. Find communities locally or online where you can chat with others, ask questions from more experienced developers, and share ideas.
There’s so much out there, nowadays, but don’t be overwhelmed by it. Just pick something to start with and go from there.
What are the things you would have known when you first started?
How much value I would get out of learning completely different skillsets. It’s especially important if you want to do something like product design or technology architecture work, but crossing over from discipline to discipline gave me the best of all worlds in terms of insights and utility.
Also, accessibility: I started pretty early on that, but I don’t think I’ve learned as much about general user experience, usability, or reusable design principles as I did whenever I studied accessibility principles and documentation.
When starting a new project, if you feel stuck where do you look for inspiration?
What was your first development job and how you faced it?
I started on my 18th birthday as a web development consultant out of an agency. It was exciting and new and, though I’d done a lot of web development as a hobby already at this point, the professional environment was still largely unknown to me. I managed well enough, I suppose. I mostly tried hard to constantly learn how to be better, not just in my programming but also in dealing with other people, in communicating more effectively, and so forth.
What was the most challenging project you ever faced and why?
Rewriting the entire set of front-end HTML for the Apple Online Store by myself. It was my first project after I joined Apple, and they were transitioning away from a table-based design and towards a modern, semantic front-end styled with CSS. It was incredibly daunting, but also super exciting and fun. I tested it all out in over 40 different browsers and versions at the time.
What excites you most these days?
The design and development tools and services are starting to get to the point I’ve been advocating for, and envisioning for some time. We’re coming close to seeing fully integrated tools that allow you to efficiently design or prototype a new bit of UI and have it be made, under the hood, from components that are directly usable by developers. That’s an area where the web has long lagged behind Apple’s Xcode and Interface Builder, and we’re getting there now.
What is the most important thing you’ve learned?
To stop caring about what the “better” technology is and only care about how technologies affect people, their regular lives and also their work lives. A new framework may be super cool, but if it wreaks havoc on the development team’s workflow and motivation, it’s a terrible choice.
Do you have any favorite books, videos, or resources that you could share with the readers?
I haven’t really kept up with those much. I’m still consistently fond of and impressed by A Book Apart’s new books, every time.
Do you have any advice for new developers just starting their career journey?
Try and remember that the most valuable thing you can do is to help solve real problems that people have. If you look for problems in our industry, or our society at large, you’ll find so many things you can make better with technology of some kind. You’ll learn tons of new skills along the way, and get better and more exciting opportunities as well.
What can we expect from Faruk in the future? Anything you want to share?
I’m starting a new blog/publication about all things Product Design, called Product Matters. You can follow it at Product Matters or on @ProductMatters at Twitter, to get notified when it launches in the next few weeks.